Layth was originally one of the main opponents of Eternal Basthet and Enkidu when the Free Reigns first became a faction. He ran his own reign and legions with an iron fist, so coexistence, cooperation, and harmony weren't words included in his vocabulary.

However, over time, he had to admit that the new model of union and cooperation between the reigns, with Eternal Basthet as their queen, worked well for him. This was especially true because he had been given a new role that was perfect for him—even better than his previous job as ruler of his own reign: He got to lead the legions and troops of all three reigns in the faction, but was exempt from all the responsibilities of a ruler. He didn't have to hold hearings with subjects, listen to their problems, or show any care for them at all—because, in fact, he didn't care.

Instead, he was able to focus entirely on war. In times of peace, he could just make soldiers fight each other in his colosseum while he placed bets and had fun watching the fights. He ended up loving the new United Free Reigns setup.

So, imagine his shock when the Alliance of Evil, whose members held a grudge against the Free Reigns, raided the faction and kidnapped Eternal Basthet and Enkidu the Untombed. Layth was immediately named the new ruler, Layth Maximus, and was expected to attend to all the inhabitants of the Free Reigns who were panicking about the war. He was not going to have any of it. He set out on a mission with all his legions by his side, displaying all the skill they had gained in the colosseum during the years of peace. Layth Maximus proved himself to be the best general for the troops of the Free Reigns, while the troops themselves proved to be a fearsome force.

That's how Eternal Basthet and Enkidu the Untombed made their way back to the Free Reigns after a short time being kidnapped by Nebotus. But more importantly, that's the story of how Layth Maximus went back to his favorite activity: fight-watching.

Layth Maximus is an Attacker with Echoing, Sunburn, Ignite, Burn, Injury, Anticipation, and Control Immunity.

Evolving Trait:
Rank 0: Immune to Blind
Rank 1: Status Caster - Applies Injury to all enemies on its first turn
Rank 3: Hardened
Rank 4: Status Caster - Gains Anticipation on its first turn
Rank 5: Immune to Control

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