Like most deep-ocean dwellers, Octomancer was accustomed to danger and an ever-shifting landscape of possible threats and new challenges. As a result of this volatile environment, he developed incredible powers and eventually became one of the strongest natural mages in Petra. Hearing of his incredible abilities from contacts in the Adventurerโ€™s Guild, the Magic Council reached out to Octomancer with a golden offer to join them as their resident expert on Water magic. Octomancer accepted, bored of being at the bottom of the sea and thinking he would surely find his โ€œtrueโ€ place amongst the other mages.

But on deck during the passage, Octomancer suddenly realized that THIS was what he wanted. A life at sea, smelling the briny air and looking at the stars! It was being UNDER the water that was the problem all along. What would he do in a library for the rest of his life?! It sounded awfully dry, figuratively AND literally. Still, he decided to press on, thinking that it was only a temporary qualm.

Now that Octomancerโ€™s had a few years of Magic Council work under his belt, heโ€™s sure that the sailorโ€™s life is the one he truly wants. But itโ€™s not like someone just quits the Magic Council with all its prestige and glory, so for the time being, heโ€™s stuck playing with toy boats in a saltwater bathtub and dreaming of seeing the ocean again.

Octomancer is a Magic and Water Controller with Time Stop and Stamina Leak skills.

Evolving trait:
Rank 0: True Vision
Rank 1: Immune to Freeze
Rank 3: Status Caster - Gains Immunity to Possession at the start of the battle